In our last newsletter, we briefly mentioned why we were switching from competitive gamemodes to casual. Today, we're here with more details on the switch, and what it means for you guys.
Our Switch to Casual
Our last newsletter, which can be found here, details why SpaceDelta is switching from competitive factions to overall casual gamemodes. We highly recommend giving it a read before discussing or speaking out about the change!
As we move towards a more casual gamemode, here are just a few of the concrete changes that we'll be making to the mechanics of factions.
- Map Size: 5k x 5k (Each)
- Map Length: 3 Months
- Terrain: Super-flat
- Corners: 12 Corners
- Chunk Buffers: 25
- Faction Shield: 14h
- Faction Size: 15 (including alts)
- Grace Period: 2 weeks (alternating)
- Several prices adjusted to better suit a casual economy
- Bosses: Unique, challenging bosses will now spawn regularly at /warp boss.
- Lower f-top price - to be announced via Discord
While the release of Factions Earth and Avalon are queued behind Skyblock Aurora's release this next coming month, we haven't forgotten about our quintessential gamemode yet! We'll be directing all our resources towards the new season of Factions Earth once Skyblock Aurora is solidly off the ground (get it?)
Coming up next is our Skyblock Aurora gamemode, perfected with the satisfying balance of grinding, chance and progression that makes Skyblock servers the popular phenomenon it is today.
Skyblock Aurora will be holding our public beta on 11 July 2020! Join us then to get a head start on the competition, and scout out our unique features. In the meantime, here's a sneak peak at some of what you can expect:
- Island Upgrades
- Spawner Upgrades
- Hopper Upgrades
- Armor Sets
- Runes (completely custom CEs!)
- Monthly Crates
- Travelling Merchant
- Regular Community Events
- And more!
More detailed information to come closer to our beta, including bug-bash rewards and the exact time of this initial beta session. Stay tuned, and keep an ear out for Discord pings for more information!
Last but certainly not least: in our previous announcement, we hinted at a custom gamemode that's under development; today, we have more news about this bold new undertaking: Mercenary.
The culmination of challenging roguelike dungeon-crawlers and satisfying progression of Minecraft prison gamemodes, Mercenary involves progressing through stages while killing monsters that get exponentially stronger as time goes on.
Conquer with friends, or carve through waves of ferocious creatures alone as you master your hero's species skills and collect items that give you mobility, survivability, and of course, endless damage.
We'll be pushing out some newsletters with more details closer to the launch of this gamemode, which is still early in development, but we were just to excited to keep this to ourselves any longer. Again, keep an ear out for more details from our Discord server!